![]() Repeat this process until all unique spoilers have been taken into account.ħ. Upon copying the part, rename and relabel it to "*carname_STYLEXX_SPOILER". Go to GLOBALB.lZC -> DBModelParts -> the car in question according to its folder name (and double click on it to edit parts -> Copy the part "*carname*_SPOILER"Ħ. Copy and paste the GEOMETRY.bin and TEXTURES.bin into the same folder of the car in the game directory.ĥ. Export the model and textures via CarToolKit using the altered Config file.ģ. Repeat this process until all unique spoilers are relocated to their correct destination part.Ģ. Run Notepad and change the destination parts of the hoods to spoilers (such as "STYLE06_HOOD" to "STYLE01_SPOILER"). Here is the perfect idea: Instead of placing unique spoilers under "hoods", it's possible to place them under "spoilers" while keeping the vanilla spoilers.
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